Subsurf/box modeling a human figure

Yet another human figure. I’m not going for anything super detailed. I just need something that animates well and has all the major forms of the human body with the least amount of (pre-subserf) geometry.

I’m most worried about the pelvis, shoulders, and chin. I’m not sure how to put a convincing buttock at the back ( … :stuck_out_tongue: … ) and I’m not sure how well the shoulders will animate.

Looking at it now, the feet might also be too small.


human_male.blend (316 KB)

No feedback? :frowning:

I’ve tweaked the base model, adding extra edge loops around important joints and defining some of the body.


human_male.blend (318 KB)