with a crease of 0.7 the textures look still fine around the window ( haven’t yet adusted the
blue stripes ) but then the door isn’t nicely rounded.
How could I get a smothly rounded door with correct textures?
Thanks and regards
There are two techniques to firm up subsurfed edges. Creasing is easy. Using a few edgeloops closer toghether on the corners is harder but it is the only way to do the job in your case. In the example I join, on one side the door is more tightly fit, thanks to one more loop around its face.
I don’t understand. How could I reproduce this on my door. My probles is that the textures are distorted. I should need to fixate them prior to subsurf or do something else.
First of all, if you texture before you’re finished modeling you should expect some problems since you are not finished dragging your faces around.
What I did was to cut the door into the panel and add edges using the loopcut and knife tool to firm up the edges of the door and the surrounding doorway. Do you know how to use those tools ? Do that until the edges are to your satisfaction and then only texture your object.
Thanks. Your tutorial showed me how to do that.
I can’t redo that. See the pic. I need to have a rounded door (sideview) but with edges ( frontview ) and correct textures.
I either get a ugly door (sideview) or distorted textures.
Many thanks for your help.
I have a bit of a hard time figuring out what exactly you are attempting to do.
I see a few triangles on the side of the… is that a door? It’s an awful big door. If you could tell me clearly what plane this is and what part you are attempting to model, on a blueprint preferably I would be able to help you more.
There’s a long weekend coming and I could make my explanation a flash video that’d clear it out for you once and for all.
I went through it all again and I remarked that I forgot the cut tool. So for now it looks like
I would make it. If I run into problemes I’ll get back once more.
this won’t take to long anymore. It will become a PC-12 for x-plane.