I’m currently busy getting our Blender exporter ready for Unity (a game creation toolklit for Mac).
Our goal is to be able to make a scene in Blender and automatically pulling it straight into Unity. Currently we get all Objects, Hierarchies, Meshes (with UV mappings & realtime textures) across. Our goal, however, is to be able to get an automated 1:1 relationship between what you see in Blender & what you see in Unity.
I have one thing I’ve been unable to find out:
Is there any way to get to the generated mesh of subsurfs. If I get the mesh, I (understandably) get the source mesh. There is a GetMeshRaw, but that doesn’t seem to do it.
I have some more questions, but this is seriusly slowing down our GooBall work. Any ideas?