subsurf issues

Hello, i don’t dabble in high poly stuff so after giving it a try i’ve run into some problems. There are some problems here that i can’t possibly solve and i’d like to get this mesh perfected. Any and all tips would be appreciated but i should warn anyone who opens the file that they might be using blender 2.49 controlls lol ; ; (except bevel or box deselect since i can’t find them)

Attachments


watch.blend (493 KB)

I’m not quite sure what your intentions are in some places, how you think it should look like. There are however some issues I found:

  • There are some duplicate vertices: get rid of them
  • Move the subserf modifier to the bottom of the stack
  • Some faces seem to be missing. In edit mode check the faces (Ctrl+Tab) (see first screen shot)
  • Subsurf rounds of edges. If you want to have sharp edges the easiest way to describe it is, that you have to place an edge loop near that edge until it looks as you want. In edit mode you can switch on the visibility of the subserf modifier, so you can see how it affects the mesh (see second screen shot)



On an additional note, it would be helpful if the objects were named properly so one could point out “this is wrong on that object”

Hotzt covered it, make sure there’s no duplicates. Remove doubles helps if the overlapping lines are the same length, then it’s a case of using edge loops to tighten things up.

Thanks for the help. The top piece didn’t close on the sides so i was wondering if i missed something or if i should have bombarded it with a ton of edges (didn’t work right the first two times).