So, my Subsurf isn’t working and I don’t know why. TO be more specific, it’s not working on a specific object I made. It works for every other item I’ve used it on in the same scene. It also worked on this same object before but suddenly stopped working at all and on top of that, it’s also doing weird things to my materials. I have other modifiers on this object but they don’t seem to be the issue seeing as how when I turn them off and even outright delete them I’m stuck with the same situation of the subsurface not working.
hard to tell, you could have disabled its visibility, or it is not at its right place on the modifiers stacks, maybe show some screenshots or share your file?
I meant to upload this with the original post but forgot. But there, as you can see, the modifier is visible, no matter where I move it in the stack it’s the same result, tried applying scale, deleting it and re-adding it, deleting the other modifiers to see if they’re causing it and now I’m at my wit’s end. I have no clue what’s to do.
That happened to me the first time I tried making serious use of a Blender 2.8 build. That’s when I discovered that the old subdiv code had gone, you now had to build with OpenSubdiv.
Try “apply”ing the modifier; do you get an error report in the terminal window? That’s what I got.
Visibility was turned off because that’s how I last saved it. If you look at the image I posted earlier, you’ll see it’s on, but no effect of the subsurf. Also, I think I dragged a vertex too close to another but I went over this thing with a fine tooth comb and I can’t see which one it is because none is causing a reaction.
Your have Display Modifier in Edit mode turned off. Also in Edit mode, with that visibility turned off, your subsurf won’t work. It will only work in Object Mode. Either exist edit mode or turn it back on.
The bevel is doing things to the mesh before the subsurf, and the net result is what you see. Turn off the bevel, turn on the subsurf, and you probably get something closer to what you were expecting.
In terms of “weird things” to your materials, you mean the curved boundaries between them? That’s an inevitable result of the way subsurf works. You can control it by applying a crease on the boundary edges.
I can fix up the boundary between the wood and the cushion around the top of the front leg by setting a crease of 1 on the four edges around the top of the leg.
Not so easy to fix the back leg, because the topology there is a bit messed up.
So just to be sure that this is not a bug with Blender that you use in your OS, is Subdivision surface modifier working for you with this file? furniture set 2_mod.blend (688.8 KB)
I didn’t open your files, jugging by discussion here i will say you may be tired, step away from Blender for awhile( hours), do something else fun. Come back fresh at it, compare the 2 .blend files you will see more clear.