I am currently working on a scene in blender that includes a car that I imported from 3ds max. I have been trying to apply a subsurf modifier to the wheels to round them out, but the result is different from the one that I get with meshsmooth in 3ds max at work. The geometry is essentially a 16 sided cylinder, and when subsurf is applied it smooths out but you can clearly see pinching where the original edges were. The aim would be to have a perfectly circular cylinder.
Any help on a solution would be appreciated.
Thanks in advance,