My question is regarding the choice of either keeping meshes with the subsurf modifier or simply converting the model to a higher poly. Has anyone ever set down and tested on which would be more efficent for rendering, skinning, uv-mapping, etc. I have done a little bit of testing with small file sizes and haven’t really noticed a difference. I would like to know would there be a difference with larger file sizes and renders.
I’m sure the file size is larger once you convert the meshes from it’s modifier to a real mesh, but would it take more memory for the computer to “compute” how a model would look like virutally with the modifier than it would to read to file and draw what it is written.