subsurf on triangles... :-(((


(endi) #1

The subsurf makes very bad result, when I use triangles in my modell. The result worst, when I use quads AND triangles.
Why? There is a solution?


(S68) #2

No solution

is a characteristic of SubSurf algorithm.

Works best when you have only quads.

Stefano


(kos) #3

yes there is a solution!!!
practice making models only with quads :stuck_out_tongue: .hate triangles like cancer to mankind.i am seriously practising this and have somewhat mastered it.


(Bapsis) #4

LOL!!!

Too true!!! I’v not ever modled with anything else, but im sure triangles have their uses. :wink:

Matt

Blend on, and blend well


(BgDM) #5

Yes they do. Game engines, (other than Blenders), require triangles for some reason. So if you are going to make a character for the Quake engine, for example, you will need to make it all in triangles.

BgDM


(Bapsis) #6

Cool, i did not know this, and as i am interested in (eventually) getting into making gamez, its good to know this!!! :wink: Though i do think i will be using The Great B game engine, to begin with at least.

Matt

Blend on, and blend well!!!


(kos) #7

yeah…actually when i model lowpoly things i hate quads like cancer. 8)