is there anyone who is really annoyed with the subsurf modifier, just like me?
i’ve got some problems with modelling a car and creasing he door opening.
better i show you some pictures:
this is the door opening from the side. you see the not sharpened edges and corners.
in addition the edges on the left, where this mesh should connect to the next one are not creased. here is what i want:
of course i already tried to crease the edges in the corners of the door that are not creased in the picture above and it did sharpen the corners. but in addition it of course created sharp edges on the mesh that i dont want.
at another part of my model the subsurf modifier has caused some weird curves in my mesh that i dont want at all :mad: have a look:
and from the side:
here you can see the edges and the crease value for one of them:
you’ll find the .blend attached to the post
can anyone of you help me with the things i’d like to achieve? are they possible without adding (many) loopcuts? i’m looking forward to your answers.
subsurf.blend (515 KB)