I’m rather new to character modelling and i wish to know - is there some way we can manage how deep rays travel under skin?
For example, different parts of human body have different skin thickness. Thus SSS also must be different, yet now it is uniform, as i know.
So i thought may be we can create a mask or something for skin thickness and in this way we let SSS-Shader know where skin is thick and where it is thin. Which results in different SSS levels for different parts of skin and we will recieve more realistic image.