Subsurface scattering producing greenish hue


I’m making a bowl of cereal, and trying to add some SSS to the “puffs” to bring out the softness.

But, I’m getting this greenish hue (in seemingly random spots). I guess that makes sense when they overlap each other, or in a shadowy area.

Is there a better way to go about this? Ideally I’m looking to render a commercial-style photo, and bring out the texture.

cereal.blend (3.2 MB)

set Subsurface Radius to 1.0 1.0 1.0
by default it set emulate skin subscatering sub


Is this Cycles?

If the inbuilt SSS nodes don’t get you to where you need to be, you could try full volumetric SSS instead.

I created a node group a while back. Just be aware that it’'ll likely be slower than the SSS node (plus you’ll need to play with the number of volumetric bounces in the render panel).

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Thanks! That did seem to help somewhat. I modified the radius, and also applied the scale, which I forgot to do. These two things seemed to do the trick.

Yep! I’ll check out your node group, thank you!