Subsurface scattering producing greenish hue

Hello,

I’m making a bowl of cereal, and trying to add some SSS to the “puffs” to bring out the softness.

But, I’m getting this greenish hue (in seemingly random spots). I guess that makes sense when they overlap each other, or in a shadowy area.

Is there a better way to go about this? Ideally I’m looking to render a commercial-style photo, and bring out the texture.


cereal.blend (3.2 MB)

set Subsurface Radius to 1.0 1.0 1.0
by default it set emulate skin subscatering sub

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Is this Cycles?

If the inbuilt SSS nodes don’t get you to where you need to be, you could try full volumetric SSS instead.

I created a node group a while back. Just be aware that it’'ll likely be slower than the SSS node (plus you’ll need to play with the number of volumetric bounces in the render panel).

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Thanks! That did seem to help somewhat. I modified the radius, and also applied the scale, which I forgot to do. These two things seemed to do the trick.

Yep! I’ll check out your node group, thank you!