subsurfacing parts of mesh only

(NeOmega) #1

I am under a quota, doing a character model.

I need some parts to subsurf, like around her eyes, and her nose, mouth and ears, and other parts I can leave as blocky as I wish, since they are not as important, or will be covered by clothes.

I have tried “subdivide and smooth”, but it does not give the effect I want. Is there any way I can selectively subsurface pieces of a mesh, without having to break the mesh into separate objects, and then glue all the vertices back together again?

(hydravien) #2

the only way to get the mesh blocky in subsurf is to use shift+e, but your mesh will still be subsurfed. im pretty sure thats not what you want though. im not sure there is a way to use only parts of a mesh.

(NeOmega) #3

I tried hiding everything I did not need subsurfaced, and then ran “apply deformation” script. Unfortunately it still subsurfed the entire model.