I’m having some problem with subsurfed cloth (subsurf modifier before the cloth modifier). I bake the cloth, and I see it moving OK. Then, if I press ALT+A, I see the animation OK, but if I render the animation, the cloth remains static in its initial position in all the frames.
If I remove the subsurf modifier (and rebake) it renders OK.
I’ve reproduced the problem with the simplest blend: from a new file (only the cube), I add a plane around two units over the cube. The plane has a cloth modifier with the default cotton values. The cube has a collision modifier. I bake and render the cube, it renders OK. I add the subsurf and move it before the cloth modifier. Rebake and it renders static.
Can you give me any idea about the problem?
A workaround can be to apply the subsurf modifier, but I think it shouldn’t be necessary. Another workaround would be changing the order of the modifiers, but the result is not the same.
Thanks in advance for your help.
(I’m using latest 2.47 official release for windows modified on 19 september)
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- EDIT: FOUND THE SOLUTION - - - - - - -
You need to put the same level of subsutfing for edition and for render. It seems that baking is done with edit level of subsurf, which is fine for editing, but doesn’t work with rendering if the subsurf level is different.
This means double baking or working with the same level in both cases.
- EDIT: FOUND THE SOLUTION - - - - - - -
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- END OF EDIT - - - - - - - - - - -
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