Subsurfing and the F key.

Hey all. I was just windering how come if im moddeling something and i need to fill in a face somewher with the F key and tehn later on i hit hte subsurf button ande that one face stands out from the other ones. it’s sheaded wierdly. heres an exaple: [img=]
what can i do to prevent this?

It’s normal may be inverted. You could try to select that face and use Wkey >> Flip normals in Edit mode.

Ctrl_N with every vertex selectec may also work.


Whoa sweet! that’l make moddeling a lot easier! :smiley: