Subtract average location

Acutally, I tried this solution (the first one with the attr statistics, not the matrix one) on a real dataset instead of my mockup one. Works like a charm for translations -
rotation_bef3
rotation_aft2
for rotations it leaves a single axis rotation in there, not sure why that is?
rotation_aft3
In any case, thanks heaps! You’re a real life saver.

just in case someone from the future has the same issue and finds this thread useful - the last rotation above is dependent on the selection made. Not sure why yet but depending on the faces selected it get get a lot more stable -

rotation_aft4

I am not that familiar with matrix but your correct it’s just a location, rotation, rotation converted to a 4x4 matrix

You can try using Mean instead of Median it might be more stable, It wasn’t perfectly stable when I used Median, but using Mean fix it

1 Like

Mean definitely helps. Depending on the stability of the vert selection this does a pretty decent job, just figuring out the right selection takes some getting used to -
rotation_aft5

1 Like