I think I’ve figured out how to make some fairly cool clothing styles for makehuman characters with cloth physics. I was about to make a knee-length dress for a female character but then realized that it would be hard for her to walk-- and keep the legs within the cloth. This tempts me to only make swimsuits or muscle shirts-- clothing that will not get messed up by arm & leg movements.
Any tips for workflows here? I do NOT like the idea of making the clothing from the body mesh: this would look weird in the case of someone with a big chest, male or female.