this is a project suggestion for the game developement fund.
In the game industry it is very common to have multiple objects in one uv layout. Be it for saving space or creating lightmaps or other stuff. I think there are lots of cases where you need it!
Unfortunately blender lacks that functionality, at least this is my last status that I know. Wouldn’t this be an awesome feature
to add? I also heard of some studios which are using blender in the game creation pipeline and are missing this feature desparately.
I once have written a lightbaker addon which creates a lightmap for all selected objects. This merged all objects together unwrapped them and then separated the objects again and restored all important data again. This way I could have one uv layout for multiple objects.
The texture atlas which is in the blender addons repo actually is based on my work back then.
So what do you think? Since we have a game developement fund which is for game related stuff. Wouldn’t this be an appropriate project to do?
Has someone of you guys missed this feature already? Maybe we can get a discussion going and hear some developer thoughts on that.