I want to carve or engrave some symbols into a mesh.
I suppose I have two questions.
firstly, If I create the symbols as an image, then use displacement mapping to carve it, is there anyway to save this in the mesh for editing?
eg: make the modifications permanent? like you can do with lattices?
(i do doubt this)
secondly, if this is not possible, what would be the way to do it?
I tried making the symbols into a mesh itself, and using boolean operations to carve it out of the second mesh, all I can say is… ouch.
to give you a picture of what I want to do, picture engraving a ring.
it is too hard to edit it manually.
Can you use one mesh to select vertices on another?
like… select all verts on the carve, (somehow copy this) and select the equivalent on the object, then you could just move it up or down to actually do the carve (assuming there are enough verts)
I’m probably not explaining this very well…
maybe I should use noise… it wouldn’t be very accurate without converting the mesh to thousands of vertices.
can you do the opposite of subdivide?