I have some Ideas of features to be implemented in Blender
-Draw point by point: a mesh tool to draw a line with vertex without use the extrusion tool in one vertex of an object.
-Vertex/Edge Loop Remover: a tool that remove vertex loop of a mesh without remove the surface between the neighbours loops.
-Blurred objects: a shader option that make an object blurred when rendered without post production. It’s would be very useful to create clouds that interacts with real lighting, and smoke with particles duplicators.
-Blurred Textures/Materials: an shader option thar remove or decrease the clearness of an texture making them blurred.
-Real reflection map: already there is bumpmap in game engine, at least through a script, way not a reflection map?
-height map: a texture that influences the position of vertexes according the texture shade, like the material displacement map option.
-Measure system simulation: a option to simulate real measure sistem from Blender’s measure units. To see centimeters, inchs, etc.