I am trying to make a kitegame.
Since I am quite new to blender and can not program in python, I am trying to simulate the behaviour of the kite with the logic bricks. Unfortunately, I am not having a lot of success this way.
What I am trying to do is to simulate the wind-window. Here an illustration: http://www.kitesinseason.com/images/wind-window.gif
The wind-window is a quarter-sphere. It’s the zone in which it is possible to fly the kite… the more the kite comes closer to the window-edge, the less drag and slower the kite gets. The more it goes into the powerzone, the more drag and faster the kite gets.
Does anyone have an idea how I could solve that?
I think the best solution would be with a python-script with accessing the rotation and the position of the object.
Since I have no idea with python I am trying to solve it via ray-sensors. However, the ray-sensors do not work like they should?!
That’s the blend file: http://www.mediafire.com/?sx1o8hbr5c2u2r7
Thanks already for your help!