This is something I’ve been working on for the last week. Ideas for a title are much needed, I’ll start a poll if people come up with enough ideas. And crits on the images too, but that goes without saying.
For some weird reason it reminds me of the style of Myst. IT is just a completely nonsensical structure that fits the Myst-esque fantasy theme. Other than that, it is a really impressive render and I congratulate you on it.
Thanks, Gomba ! Actually I never played Myst, so any resemblence is entirely coincidental
Update : Volumetric clouds test. I made the clouds cast and recieve shadows affected by the transparency for realism. They take a very long time to render so improvements to these will have to wait until the rest is finished. http://www.solarflarestudios.com/forum/download.php?id=346
What is wrong with big is that I can’t see it all at once and it is in fact so big that I can only see around 1/4 of it at once… if it were a straight link to the picture it would resize in my browser window, but otherwise I have to save them to my HD and resize manually. Kind of a hassle. Better than Geocities links, but still…
Hmmm… personally I hate my browser resizing large images. And I don’t think these images are so big you can’t see what the thing is. And you definately can’t compare with geocities with SFS, that’s crazy. But if you insist, I’ll upload a smaller image. (not all the images are huge though)
Those are some great compositions, and I like the fact that someone’s creating more poetic artwork in the 3d graphics scene. The irridesence (spelling?) effect on the ceiling in the “whole thing” image is amazing, how did you do it? I think that effect would look great for bubbles and oil covers.
…the red slide looks fun.
Brian : Thanks ! The soap bubble thing is just the under-used magic texture. I didn’t think it could be used for bumpmaps, but apparently it can… which is nice. There’s refraction on it too.
skeletor : Thinking about that. We’ll see.
And if it wasn’t already, this moves into the patently absurd…
How to describe this update ? Well, it’s Darth Vader on a celtic chariot pulled by a stegosaurus about to start a race (on a course with nerve-racking 90 degree turns) with a hut on hen’s legs and a legless alien (who works in McDonalds) on a unicycle. Ho hum.
Great texturing job, is this all done with blender textures or you use image as well ? Just one suggestion on your first image, the pole that connects to the sphear on top of the roof is too small, don’t look like will hold it’s weight, make it thicker. Other then that it’s perfect, at first it look like an oil rig or something from the game planeshift.
Al Capone : thanks, this is mostly image textures from the wonderful mayang.com. The only procedurals (currently) are the stone things and some colour variation on the stegosaurus.
Fonix Wircs : Maybe it’s time for a new sig… my attic is sillier than your attic ?
I gave Al Capone a wrong answer. There are also procedurals for the water, the marble caps of the colums, the soap bubble thing, the volumetric clouds, and t-terrain / stucci bumpmaps on many surfaces.
Nice work. Hmm, it’s turing out to have a video game feel. It would be great if this could be made into some kind of game, but that’s probably not what you’re aiming towards right?
Huge structures all inhabitabed by those small little creatures.
If I ever want to commit suicide. I will do it in your suicide city.
Nice renders. Looks really convincing to me. It gives a real sense of height. I’m not affraid of heights but looking at your pictures almost makes my stomach hurts.