the entertainment center looks flat. how can I impove that with the light source
what happen to my couch texture
If you turn up Gamma to 2.2, you’ll need to change the textures to .45 gamma, which you’ll need to do in an external program, like Gimp.
You can also just turn up exposure in the Yafray tab to 5. That works pretty good, but you’ll need to change the brightness of some textures if you want. To change the brightness, after you load a texture, under texture buttons(f6), there is a “Colors,” tab, you’ll see “Bright” and “Contr” sliders.
2.I don’t know what you want, but you might turn the Ref up or down, try a low setting first, like .1, and then try .4, and then 1, and see what happens. Or try turning the textyure brightness up or down, or the contrast up.
3.If you are using a Raytraced shadows, select the Skybox, or whatever, and then go to material buttons and then push the “Tracable” button off to make it non-tracable by Raytraced shadows. If you are using Shadow Buffers, then push “Shadbuf” until it is off, and and there you go.
4.Sorry, I don’t know what something being flat means.
Just a few actual scene changes
1.maybe the couch would look beter white
2. add some cds next to the tv
3. add a cd case to the floor to make the room look more lived in
4. add a lamp to the wall
if you really wanted to go for it make a bird sitting on the table or some other animal
Remember, linear workflow(above) is just another type of workflow. Non-linear workflow consist of just adding more light, sometimes by just putting a Lamp and then putting the Energy to .05 or below and then putting the Dist up to something high enoughto reach every corner.