@Okavango
I used just one single layer for the whole scene and Blender handled it very well. Also, the models are very simple, the trees for example has about 35k polygons each and for the hills with forests in the distance I used alpha planes.
The clouds are hand painted.
@rombout
I tried combed particles, but it wasn’t working as I espected, so I used the tangent factor in the velocity pannel to get that look.
@Jitterbug777
Thanks!
Everything except the sky is Blender
@unyxium
For the water I used a volumetric shader and fake caustics. The underwater geometry helped a lot too.
Wow, you got a nice result.
The corners was the biggest issue when I tried combed particles. So I tried a different approach with the tangent factor and it was a little bit easier to get what I wanted.
Thanks!
I used two shaders for the water.
For the water surface and I used this mix between the glass and transparent shader to create the caustic effect (not physically correct, but effective)
Hi Felipe
I absolutely love this image and this is a really great tropical water shader Can i ask you what you did use as base color for the underwater ground-surface? Is it a yellowish sand-color or more something like the turquoise of the water? Thanks
I’m only a beginner on this site in regard to knowing the ways of using it, and have posted a question on how to post my project in progress for the hum3d challenge but have only a week to get it posted somewhere. Can someone tell me how and where to post it please, as I don’t know if I am permitted as a “new user”. Thanks.