I’m working on a sky dome using the UVsphere approach, this is, to paint a sky in the inner surface of half of a UV sphere. But I’m having a problem with sun lamps. They dont seem to work in the same way as out of the UV sphere. Actually they dont spread any light at all. Is it that I’m doing something wrong?
The sun is a special lamp type, it does not matter where you put it in the scene, only which way it is oriented.
For sky domes, just use Blenders Ambient Occlusion with a world setting using an angular map.
I am attaching a ring light I made a while ago. It dupliverts lamp along a circle. Feel free to substitute a sphere or hemisphere to make your sky dome.
Thanks a lot for your help. I think I’m starting to understand how sun works and whats the problem in my scene.
The thing is that I need a really huge space for my animation, and I dont know if the sky dome approach (with a sphere) is going to be OK. For me it would be better to texture the world in the way I want. I’m starting to think of world+texture+nodes… lets see what happens.