Sun Lamp sky/atmosphere - how to preserve white colors

does anyone knows what to do to preserve white colors when using the atm/sky setting in sun lamp? other colors seems to be fine, but the white materials always look yellowish.

any idea?

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Interesting, on my screen it looks pink! Could be the monitor color balance. May I suggest render and then load the image in blender or gimp and then go to the color picker and see just what color it is really rendering.

I also think that is the point of the sun/sky. It varies its color depending upon the angle.

well i know that it might look with some yellow but there might be some kind of trick or config to make some things white, the gimp thing is a good idea but im trying to make an animation.

It is actually not a realistic behaviour for white colors to stay white. In Reality, how many white objects do you see around you? When the lighting is tinted, white colors tend to have a slight color tint as well (not that much thanks for the adaption of the eye, but still…there’s almost no perfect white).

Therefore: you might do some of the following things. Increase the emit value for the white material, use some toon shader, a color ramp or use some node magic (either overlay two materials: one pure white, the other normal and then use a mix node to control how much the white materials shines through the other - or do some compositing nodes tricks: mask out the white objects, overlay a white color and mix them together). There might be other ways, these are just some suggestions.