I took a little bit more time this morning and evaluated how to make every thing less “Homoginized” looking
the blue sky of the first version made everything look “bleached” to me, so I decided to try a nighttime or sunset backdrop and it payed off I think
The sunset is just a plane that i added a few edge loops to and vertex painted…
Then I duplicated the bacground, and scaled it down, and added abit more vertex coloring to make a sun.
The entire scene is still 100% raster texture free! and made 100% in Blender!
Here is the backdrop I made:
Feel free to use it any way you like in your own projects…
i release this under creative commons licence (cc)… use it any way you want…
I may do a flash tutorial later on about vertex painting, I have found a few really neat tricks that save lots of time
the palm tops still look a bit skimpy to me, the material is also undesireable … I might ponder on plant materials today as well…any suggestions would be nice
I had a bit of time today to do some modeling… i challenged myself to do it all without textures
This started out as just a material pack.then as I was renderering I decided to whip out a few models to stick the materials on…
a couple hours more, and I had this here :
Hope you all like it…
I included the blend file as well… you are welcome to use anything you want, any way you want
I am quite happy with the lava rock… the grass material is a “keeper” as well.
Most of the plants and flowers are vertex colored . the sand is vertex colored as well to make it dark where water hits sand
I wanted to make a morning glory vine, but ended up with a violet genetic hybrid. (not enough pettals on flower, and wrong shaped leaf on vine)
on layer 2 you will find a few more materials as well…
have a nice night everyone