Hey hey ladies and gents. I’m trying to render out some neat clouds on a little globe. And this ain’t cycles.
Here’s what it looks like now:
Now I like the way they’re looking. It’s just a simple little heightmap on a halo texture. Well actually it’s a transparent png taken from a heightmap. But well… as you can tell. The halo isn’t rendering transparency on the non-cloud bits. I wanna see the bright little globe underneath.
And yes. I know the alpha. But that just applies alpha transparency to all the halo bits, not the non-cloud bits only.
Any ideas?