Lately I’ve been noticing how sometimes when I add a very simple color material to an object that the object begins to render in a very super blocky looking way. However, while its still in the viewport it seems as smooth as it did before adding the material.
Here you can see in the first picture that her hair looks smoother than in the second. What can I do to make it not do that? I’ve tried subdivision and smoothing already and neither has the desired effect. I tried the spec and reflection and adjusting the lights too. Maybe I’m doing something else wrong though.
Help wanted. Thank you.