A short project I completed over the weekend for some friends. Could be better, but…
Comments/Critiques welcome
Sam
A short project I completed over the weekend for some friends. Could be better, but…
Sam
Hmm, seems to be some issues with shadows, did you use raytraced AO? The models are nice though.
what, the big circle down under the machine? That seems to be a problem when you mix AO with indirect lighting, because indirect lighting requires approx gather.
Do any builds of blender have raytraced Indirect lighting?
edit: re-rendering with no indirect lighting.
The render branch does, although I haven’t tested it.