Project repository: https://gitlab.com/Worldblender/io_scene_numdlb
Example imports of Kirby and Mario (models from https://gitlab.com/Worldblender/smash-ultimate-models-exported):
A set of two scripts that import data referenced by NUMDLB files and NUANMB files (binary model and animation formats used by some games developed by Bandai-Namco). May work for other games using the same format, but only assets from Super Smash Bros. Ultimate have been tested.
Now updated to support Blender 2.80+ with versions 2.0.0 and later. Most future development will focus on the 2.x series and later.
2.79 compatible version: https://gitlab.com/Worldblender/io_scene_numdlb/-/tree/2.79_compatible
Below is content trimmed down from the README (for installation, usage, and removal instructions, go the project repository link above):
Where to obtain assets
[Removed by moderators]
Node setups in the Shader Node Editor or the Texture Node Editor can be somewhat messy after import. While their locations can be set during import, I prefer to not hard-code the locations of every node. Hence every node will appear around the origin (0, 0), but they can be manually moved elsewhere.
Models must have their bone axises aligned, or animations will cause meshes to deform incorrectly. Models imported with the NUMDLB importer script and SMD (Valve Source Model) importer script take this into account.
Only transform and visibility tracks are supported by the NUANMB importer. Material and camera tracks are currently unsupported.
Normal maps, PRM maps (Used with Principled BSDF shaders), and Emissive maps are now supported, but they are disabled by default due to the default render settings causing models to look drastically different.
Both scripts are licensed under the MIT License.