I want to do a composite of a 3D item, rendered in Blender, with a real photograph as the background and foreground. I have successfully done this.
See tutorial here…
http://www.weirdhat.com/blender/compositing2/
Now, I have a mesh that is semi-reflective. It needs to reflect the surrounding area. I plan on using ICARUS to animate this.
I need advice on:
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I can photograph the area with a digital camera, but need a way to connect the multiple digital images to make a 360 degree image? I can use GIMP, PaintShop or PhotoShop, but need the correct “style” or maybe a sphere look?
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I believe that I will need an environment map, because HDRI may not work with this particular project, being that everything is transparent, except for the object its shadow.
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If I can do the above procedure, is there a way to properly align the environment map in the mesh with the background? It doesn’t have to be perfect, being that some of the surface is semi-gloss.