Could anyone point me towards instruction on how to build my game to move the way Superman does in “Superman Returns: the Game” when he is locked on a target.
When you input left and right, he circles his opponent, orbit like.
forward and back controls distance to your opponent (face to face being the closest limit)
up and down (right-analog stick) controls elevation (which seem to be local to the camera, because he reorients to the target causing “up” no longer aligned to “global” up. also orbit like.
this is exactly how I want my game to function, this would be the foundation to countless future projects.
Any Theories? Thanks.