I’m very new to blender (only used it for a couple of days.) Everything i’ve learned is through tutorials, and by looking on other peoples renders. I got some experience with 3d-modeling from POV-Ray and Wings 3D.
I’ve decided to try making a Supermarine Spitfire. I found a spec drawing of it: Drawing Link
(and yeah, i’ve made 4 propeller blades -not 3 as on the drawing, because the most spitfires has 4)
so far i’ve made this:
If anyone has ideas on how to make the flaps, alerons, and on how to make some decent texturing? as said, i’m fairly new in this…
Nice! Looks real good for 5 days experience. For crits, first I’d put subsurf on. That will make it a lot smoother and more realistic. With subsurf on it will smooth out a lot of the edges that should be sharper. To fix this, you can either make another edge loop (Ctrl R) or select the edge to be sharpened and crease it (Shift E). As for the flaps, what I’m doing for the plane I’m working on is to just separate a flap shaped section from the wing ( P ) fill in the resulting empty faces on the edges, and, if subsurf is on, flatten out the edges the same way I said before. This is what it would look like… kinda simple, but I think it works. For texture, I’d look for some good UV mapping tutorials. You get much better results with that than with Blenders textures.
I’ve never seen a Spitfire with a cockpit like that and I think it makes it look like a completely different plane. The wingtips also look like they should be rounder. Everything else is looking good so far!
The closed cocpit was not there for good… Heh… i just hadn’t opened it yet… Here, i’ve made the open cocpit, and i’ve checked the shape of the wings, and now they fit the drawing pretty tight…
Thanks for your critics… =)
Now the wings-to-fuselage connection is enhanched, bulbs on the wings modelled, rear tyre modelled, telewire modelled and the small rear window behind the pilot created.
Now, i’ve tried to texture the wings, and i’ve also tried to put a “thing” under the wing (actually don’t know what it is for - not engine cooling, as the engine is placed upfront)
Please comment on my wingtexture (never tried to texture anything before) and give proposals for how to improve it…
I’ve also made the hood of the engine seperate from the fuselage. (not that evident)
Now, i’ve used some hours on the texturing…
The wing texture, i am starting over again, when i get the time. It need the stickers, and the gun should be another colour, and the underside is not textured, but here you can get an idea of how it looks…
Yeah… - i agree… and i had started a render of it, but i aint fully into how it works, and this model takes over 1 minut to render, and i don’t have the patience to wait for 10-20 renders for one blur image, and then find out that it’s wrong…! Hehe