I want to support high DPI displays by respecting the UI Scale setting in Blender.
I can access this setting through context
:
context.preferences.view.ui_scale
However, there’s also a similar setting in PreferencesSystem
which supposedly accounts for OS-level settings as well. (I tested this in Windows 10 but found that to not be the case) It can be accessed in a similar fashion:
context.preferences.system.ui_scale
Both values always seem to be the same. Specifically, PreferencesSystem
appears to just copy the value set in PreferencesView
. Which one should I use to scale text drawn with blf.draw()
in a draw callback? What can cause the two values to be different?