hello every body
I have a problem with a “Surface Deform Modifier” when i try to bind my mesh an error apear “¡target contains concave polygons!” i already tryed:
Mesh ‣ Clean up ‣ Split Non-Planar Faces
manually filling faces
subdivide surface
and i dont know how can i fix it
did any one knows how?
actualy there isn’t
could the binding problem because the topology of the flag?
my reason of the topology is for the fins of the fish, i’m trying to give a more fluid movement on these, but i’ll try modify it in a few hours, i havent sleep
the flag change worked to you?
The target is the flag, the problem is in the target, the problem is the flag.
Just recreate the flag and paint the weights same as the original.
It won’t take you more than 5 minutes I guess.
The issue is in the left part of the flag topology.