I just started Blender and I ran into a problem modelling a hard surface object.
It’s a highly reflective surface and rendering in Cycles reveals that all surfaces are obviously being triangulated and the seams aren’t smooth (picture attached).
I tried “make planar” surfaces, but the nature of the model doesn’t allow for all surfaces to be planar, they are ever so slightly bent. How do I go about solving this problem? Do I need to subdivide the larger surfaces further?
The model itself is very clean and I would like to keep it that simple…so ideally there is another solution.
Any help is appreciated,