I apologize for the double post, my text was accidentally deleted when I attached the render int he last post. This was a render with V-ray standalone and Andrey Izrantsev’s Blender export script. It was an experiment with the displacement feature. I still am working on the lighting and will replace the textures with something more appropriate, i.e. shelf and plaster. I brought the render into Blender’s node compositor post pro to add depth of field. V-ray allows you to render a z-depth pass. You have the ability to create real world depth of field with V-ray’s physical camera, however, it adds significant render time.