Hi,
we are currently a small team developing a first person horror game set ind medieval time partly in the style of Amnesia. We are using blender and Unity3d.
We started quite some time ago, but after a while we paused the developement, because people were too busy and so on. But now we have regrouped and are now able to work more productively by using google docs as organistaion for the game.
The game will consist of five levels:
Dungeon
Catacombs
Village/Church
Castle
Tower
We are still in the starting phase of our project. What we currently have is a Texturer/Concept Artist, HUD/Inventory/Menu-Designer, coder(me, though coding does not take place yet), and two modelers. Unfortunately the two are starting to get busy again, but try to do as much as possible for the game.
Though we are a small team yet, we are very dedicated to the project and have already achieved some nice results. We are planning to release a demo of the dungeon part of the game, and have already made various complete maps for the first part of it(e.g. geography map, items map). To speed up the process we would very much welcome voluntarily working modelers, who are able to make reusable dungeon sections(e.g. 3 hallway prototyped: curved, straight, distorted; 2-3 stairway prototypes; 2-3 door prototypes etc.). I think 1-2 modelers for this purpose should be enough.
Another modeling job open is the developement of the main character. It would be really great if someone could take over that job
Furthermore we are in need of an animator/rigger or an animator and rigger for our monsters. We have already two monsters, which we would like to have animated(e.g. walk cycles, fighting animations and so on). Of course the more animators/riggers the better
These are the current positions we are still in need of.
Please pm me , if you are interested in taking such jobs. Of course your work will be credited.I would just need your g-mail adresses, so you have access to our docs and there you can see all the progress which has been made so far and can register at our docs.
Thank you!