The problem is pretty simple: Whenever I suspend a scene that contains a steering object (an object with the “Steering” actuator, doesn’t matter wether the object only seeks another object or follows a path on a NavMesh), the object will continue to seek its goal even though it clearly shouldn’t. When I then continue the scene, the object rapidly spawns at its new location, which is an undesirable result to say the least.
Here’s a video showing the issue: http://www.youtube.com/watch?v=HnRHJW2Ynts&feature=youtu.be
If this happens to be a bug, can someone please submit it? Don’t get me wrong, but the bug tracker is a bit confusing to me and I’m not even sure wether or not this is a known issue.