Sussane on the ground

animation
texturing

(vincent_v) #1

Use adaptive microdisplacement for the ground.

(Dimitar) #2

That ground is absolutely beautiful!

The interaction between the objects hitting the ground doesn’t feel as solid, though.


(vincent_v) #3

So interact microdisplacement with rigid body in Blender…


(Dimitar) #4

Never tried, I imagine it’s tricky?


(vincent_v) #5

I am not strong in English) But it should be understood that the microdisplacement is displayed only when rendered. Therefore, Suzanne interacts only with a flat surface, which is simply subdivided.