Suzume no Tojimari - すずめの戸締まり

The new movie announced by Makoto Shinkai.
Decided created the poster character to 3D version.
Software: Blender
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Amazing work! I love the texturing.

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Thank you for love it.

Stunning work, congratulations!

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Thank Bartv

Yes, the texturing is outstanding!

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Thank you Zorro

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I featured you on BlenderNation, have a great weekend!

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You’re on the #featured row! :+1:

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I don’t understand why the shadr is so good (the character). Is that texture mapping … UV hand drawn on texture? Or you use cycles with some sort of shader?

I will check this Japanese artist and the new movie.
I find the title is “Suzume’s Locking-Up” which if anyone can explain better doesn’t sound good English.

So the first kanji is “door”. The second is “to close/lock”. Suzume is the character I presume.

It is a clever combination of baked lighting, lines drawn in the textures, and a polygon “shell” around the character with a semi-transparent material that creates the illusion of an outline. Check it out in the 3d viewer and turn off the materials.

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It’s really great, the unique atmosphere and textures of director Makoto Shinkai are so well recreated!!! :heart_eyes:

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Thank. You are correct about this 3d pipeline workflow.

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Hi Boder, it all direct handpainted texture using Photoshop and I use poly paint at Blender to avoid the seam and mark the highlight, and shadow. @Herbert123 explain the workflow are correct.

@LARK @Mikerio_93 Thank you!

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