[Sverchok] Sculpting seamless tiles


Hey guys. I made this Sverchok node system that you can use to sculpt seamless tiles and then bake them into normal/AO/height maps for simple game asset material creation. 256 seems to be the size that isn’t too demanding 512x512 vertex grids make thing already really slow.

The Sverchok node script offsets the sculpted vertex grid so you get access to the seams. And you can also offset it back if you want to. Just remember to lock X and Y while sculpting.

The .blend is in the attachment. Tell me if you find it useful or if it works for you.

Attachments

tiled_sculpting.zip (4.8 MB)

Wow! That’s a really clever use of Sverchok, I’ll give it a try later tonight.

Thank’s @ambi :slight_smile: