Sverchok UV coordinates

Hi,

Does anyone know how to generate UV coordinates on a mesh created with Sverchok?
So, not objects created in Blender and then used in Sverchok, but actually created directly in the nodes and then output as BMesh.
For example, say I have a simple plane. Can I generate some simple UVs on it, like a planar projection or anything like that?

Thanks!

There are a few new nodes that maybe can be used for this : https://github.com/nortikin/sverchok/blob/master/docs/nodes/object_nodes/set_custom_uv_map.rst

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