I have been doing experiments with importing svg file and extruding them in order to give them a third dimension.
The method I’m using is:
• import the svg
• convert it to a mesh (alt c)
• extrude (e)
• add modifier -> subsurf (to smooth)
The only problem is (and its an annoying one) is the mesh seems to be made of thousands of vertices. Is there a way to simplify the mesh during my method of giving a svg a third dimension?
Decimate modifier. Drag the decimal far down, until it looks funny. you have a lot of data to deal with though, it could take a couple of minutes for the computer to process.
My reccommendation is you impliment the modifier before you extrude.