SVG import/converstion - simplify mesh?

I have been doing experiments with importing svg file and extruding them in order to give them a third dimension.

The method I’m using is:
• import the svg
• convert it to a mesh (alt c)
• extrude (e)
• add modifier -> subsurf (to smooth)

The only problem is (and its an annoying one) is the mesh seems to be made of thousands of vertices. Is there a way to simplify the mesh during my method of giving a svg a third dimension?

Thanks! :slight_smile:

Here are some pictures of my devastating results…

http://img101.imageshack.us/img101/743/74588390zs7.jpg
http://img183.imageshack.us/img183/4265/34395137ir3.jpg
http://img183.imageshack.us/img183/8703/54898056lp4.jpg

Decimate modifier. Drag the decimal far down, until it looks funny. you have a lot of data to deal with though, it could take a couple of minutes for the computer to process.

My reccommendation is you impliment the modifier before you extrude.

Olliebopsa,

Take a look at the following thread. I have an additional step - converting to poly before converting to mesh. It may simplify the resulting mesh.

http://blenderartists.org/forum/showthread.php?t=89082