SVN Head: AttributeError: 'Mesh' object has no attribute 'faces'

I’ve written an blender exporter for my OpenGL library. It exports Mesh models, materials, skeletons, and keys.

With the current head revision I get the “mesh has no attribute faces” error during UV export (faces =

Has the blender object model changed with bmesh?


Thank you.

Cit.: “… One breaking change is that mesh.faces is now called mesh.tessfaces, …”