I’ve been jumping in and out of blender when i’ve got the chance lately and have decided to concentrate on a single idea that I can’t seem to get right to improve my performance.
I’ve taken a step back to paper to do a few concepts, once I get my scanner back i’ll share my atrocious drawing skills with you all to see where i’m coming from.
But to start modelling i’ve immediately come across a problem. Is it better to model a humanoid at full stretch and then rig it to deform if it is meant to be hunched over? or do I cut corners and model it slouched? will this majorly affect rigging?
I know the saying goes that if you can cheat, do it. I just don’t want to slack off now to find I need to remodel the whole upper body because of it.
scans to follow in the next couple of days