Exactly as the title says. Can i make a geometry node set up and then swap it to other meshes around game that dont have it applyed when game play back starts? Or another way of puting it is, Is it possible to make a geometry node set up on a dummy object, then using ray cast or near sensor in game, apply the node set up to diffrent meshses in scene with outh haveing to add them in to the geometry node tree separately?
That would be helpful for particle systems made with geonodes.
I do not think so, but what you can do is put the GN setup on all the objects and trigger them on and off using a switch node and frame numbers.
Ie make a bypass and switch between that and the rest of the nodes on certain frame ranges.
You can expose the range numbers as inputs to set different values for each object.
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Hmm, thank you. I figured out a way similar to your solution by using an objects distance to trigger the switch in Node set up. But i will give this a go as well. I appreciate the response