A sweet girl character inspired of some of the amazing works of Sam Yang, a very talented artist.
I sculpted the character first, then I retopologized that one manually. The entire scene was created in blender (modeling, sculpting, texturing, lighting and rendering). Finally I renderd 2 versions of the girls, one with volume lights and another with a flat black background.
Rendered in Cycles
optix denoice active
gpu rtx3070
1000 samples
Hello, I am working on a short film and I am not that great at character design and especially skin texturing. Currently I am working alone on my short film, if you have time do you think we could get in touch?