Swimming Suit #2

I keep posting my experiments with characters. I practice working with poses in a blender, light placement options, working with hair and rendering.

To import models into the scene, I use the Sketchfab addon.

The hair was originally just a mesh. Using Geometry Nodes, I converted them into curves, set a variable thickness and converted them back

I also create and simulate the fabric in Marvelous Designer. After that, I import it into the blender in .obj format. There are no problems with scales at all.

After that, I smooth the model in sculpting mode with a Smooth brush. Then I make an Inset on polygons and squeeze it out. I’m doing a UV scan.

After that, I use a new stack of modifiers, which showed itself better than in the first work. And then I deal with materials and rendering.

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More photos of Mia on her instagram
And here is my personal instagram

In the future, I will share a little more chips in the process of work.
Thanks for watching!

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