I keep posting my experiments with characters. I practice working with poses in a blender, light placement options, working with hair and rendering.
To import models into the scene, I use the Sketchfab addon.
The hair was originally just a mesh. Using Geometry Nodes, I converted them into curves, set a variable thickness and converted them back
I also create and simulate the fabric in Marvelous Designer. After that, I import it into the blender in .obj format. There are no problems with scales at all.
After that, I smooth the model in sculpting mode with a Smooth brush. Then I make an Inset on polygons and squeeze it out. I’m doing a UV scan.
After that, I use a new stack of modifiers, which showed itself better than in the first work. And then I deal with materials and rendering.

More photos of Mia on her instagram
And here is my personal instagram
In the future, I will share a little more chips in the process of work.
Thanks for watching!





