I’ll try with english :
I’ve created a UV with a blank image, putted it as texture, set UV, and cliqued the little paint button to choose my brush.
When i paint on the 3D viex it works good.
But now, i made a second blank image with the same unwrap, putted it as texture but with the normal parameter to paint some bumps effects on the 3D view.
The probleme is : when i draw on the UV image directly it works, but when i paint on the 3D view, it paint it on the first UV image (the colored one).
Yesturday it worked, i could paint differently on 2 different mixed UV image but i don’t know exactly how i did and i can’t do it again !! I don’t understand how Blender know the image i want to paint. The little paint button on the texture channel (show brush texture) is not a children of the texture. I tried to set the image UV with paint, and the other with mask, i tried to unset the first texture… But i can’t have both texture mixed with the select of the UV image on 3Dview
I precise i don’t want to paint them at same time, i just want to switch them but with the same mixed on render. Sorry for my english.
What i didn’t understand with that ? Did i had a bogue yesturday that making that possible ? Thanks for help.